INTERACTIVE::AUDIO::VISUAL::EXPERIENCE
Technical Information

The installation's multifaceted, interactive engine was constructed using Cycling '74's Max/MSP/Jitter. The custom-designed system manages and controls the installation's real-time sonic and visual events.

A pressure sensor placed in the chair, sends messages to a Makingthings' Teleo System electronic circuit board when activated by a seated participant. This triggers the foreground figure's visual and sonic presence. All questions and audio-visual tree events are selected randomly from a large repository, allowing for unique encounters with the foreground figure.

A networked, Mac-based computing system encodes, processes, and decodes eight channels of Ambisonic audio in real time, and triggers foreground and background video events.

The multi-channel audio elements were constructed in Logic Pro and Nuendo, from a variety of sampled and synthesized sounds. The sounds are real time encoded into Ambisonic B-Format, creating a three-dimensional sound sphere. The participant sits in the middle of this 3D audio environment, and is immersed in sound that emanates from all points including above, and below.

The installation's visual effects were produced using Maya and After Effects. Graphic components are real-time composited and projected onto multi-dimensional, semi-transparent scrims suspended in front of the viewer.




[ BONNIE MITCHELL ]

[ ELAINIE LILLIOS ]